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01-hello-triangle
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Commit of work up to day 11 of learnopengl.com.
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2026-08-21 13:15:55 -04:00 |
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02-shader-class
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Commit of work up to day 11 of learnopengl.com.
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2026-08-21 13:15:55 -04:00 |
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03-textures
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Commit of work up to day 11 of learnopengl.com.
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2026-08-21 13:15:55 -04:00 |
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04-transformations
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Commit of work up to day 11 of learnopengl.com.
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2026-08-21 13:15:55 -04:00 |
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05-coordinate_systems
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Commit of work up to day 11 of learnopengl.com.
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2026-08-21 13:15:55 -04:00 |
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06-camera
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Commit of work up to day 11 of learnopengl.com.
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2026-08-21 13:15:55 -04:00 |
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07-model-loading
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Commit of work up to day 11 of learnopengl.com.
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2026-08-21 13:15:55 -04:00 |
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08-colors-basic-light
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Setup for rcr to figure some stuff out.
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2026-08-21 13:26:19 -04:00 |
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09-basic-light-materials
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Commit of work up to day 11 of learnopengl.com.
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2026-08-21 13:15:55 -04:00 |
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10-materials
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Commit of work up to day 11 of learnopengl.com.
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2026-08-21 13:15:55 -04:00 |
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11-lightmaps
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Now have a material and highlight map.
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2026-08-21 15:37:02 -04:00 |
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12-direction-lights
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Now have multiple lights.
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2026-08-23 13:25:45 -04:00 |
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13-multiple-lights
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Now have multiple lights.
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2026-08-23 13:25:45 -04:00 |
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14-refactor
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Fixed the textures problem but it's still not amazing.
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2026-08-27 14:29:52 -04:00 |
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16-scene-refactor
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Now all configurable with json.
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2026-08-26 19:56:01 -04:00 |
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17-refactor-bug-fix
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The lighting is done better where I set it up once in the shader and then only change the camera spotlight when the camera moves.
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2026-08-27 15:00:48 -04:00 |
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18-depth-testing
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Have a basic outlining thing with stencils but required a bit of hacking to make it work in Scene::render.
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2026-08-28 15:48:28 -04:00 |
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19-blending
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Starting day 19, blending.
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2026-08-29 13:13:41 -04:00 |
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.gitignore
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Commit of work up to day 11 of learnopengl.com.
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2026-08-21 13:15:55 -04:00 |