learn-opengl/30-anti-aliasing/shaders/08-lightsource.frag.glsl

16 lines
238 B
GLSL

#version 330 core
out vec4 FragColor;
struct Light {
vec3 position;
vec3 ambient;
vec3 diffuse;
vec3 specular;
};
uniform Light light;
void main()
{
FragColor = vec4(light.diffuse, 1.0); // set all 4 vector values to 1.0
}