A little more clean up before figuring out how a scene should work.
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2 changed files with 0 additions and 2 deletions
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@ -66,7 +66,6 @@ void Scene::render(GLFWwindow* window) {
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glfwPollEvents();
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glfwPollEvents();
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}
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}
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void Scene::cleanup() {
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void Scene::cleanup() {
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shader.cleanup();
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shader.cleanup();
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}
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}
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@ -84,7 +84,6 @@ struct Scene {
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{-1.3f, 1.0f, -1.5f}
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{-1.3f, 1.0f, -1.5f}
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};
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};
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glm::vec3 cubePos{2.0f, 0.0f, 0.0f};
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Camera camera{
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Camera camera{
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.pos={2.2f, 1.0f, 2.0f},
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.pos={2.2f, 1.0f, 2.0f},
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.movementSpeed=2.0f
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.movementSpeed=2.0f
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