Start day 26 Advanced Data and Advanced GLSL.

This commit is contained in:
Zed A. Shaw 2026-09-05 13:46:09 -04:00
parent 9310215aa3
commit 6c542eb014
119 changed files with 15705 additions and 0 deletions

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#pragma once
#include "shader.hpp"
struct Screen {
Shader shader;
unsigned int target_VAO = 0;
unsigned int target_VBO = 0;
float vertices[24] = {
// vertex attributes for a quad that fills the entire screen in Normalized Device Coordinates.
// positions // texCoords
-1.0f, 1.0f, 0.0f, 1.0f,
-1.0f, -1.0f, 0.0f, 0.0f,
1.0f, -1.0f, 1.0f, 0.0f,
-1.0f, 1.0f, 0.0f, 1.0f,
1.0f, -1.0f, 1.0f, 0.0f,
1.0f, 1.0f, 1.0f, 1.0f
};
void init();
};