learn-opengl/26-advanced-data-glsl/src/screen.hpp
2026-09-05 13:47:55 -04:00

22 lines
495 B
C++

#pragma once
#include "shader.hpp"
struct Screen {
Shader shader;
unsigned int target_VAO = 0;
unsigned int target_VBO = 0;
float vertices[24] = {
// vertex attributes for a quad that fills the entire screen in Normalized Device Coordinates.
// positions // texCoords
-1.0f, 1.0f, 0.0f, 1.0f,
-1.0f, -1.0f, 0.0f, 0.0f,
1.0f, -1.0f, 1.0f, 0.0f,
-1.0f, 1.0f, 0.0f, 1.0f,
1.0f, -1.0f, 1.0f, 0.0f,
1.0f, 1.0f, 1.0f, 1.0f
};
void init();
};