Starting day 19, blending.

This commit is contained in:
Zed A. Shaw 2026-08-29 13:13:41 -04:00
parent dc973009fd
commit 128f522089
94 changed files with 15008 additions and 0 deletions

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#version 330 core
layout (location = 0) in vec3 aPos; // the position variable has attribute position 0
out vec4 vertexColor; // specify a color output to the fragment shader
void main()
// syntax error here
gl_Position = vec4(aPos, 1.0); // see how we directly give a vec3 to vec4's constructor
vertexColor = vec4(0.5, 0.0, 0.0, 1.0); // set the output variable to a dark-red color
}