under_the_ashland_dome/tests/loot.cpp

21 lines
589 B
C++

#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "game/components.hpp"
#include "algos/dinkyecs.hpp"
using namespace fmt;
using namespace components;
TEST_CASE("test the loot ui", "[loot]") {
auto items = settings::get("assets/items.json");
DinkyECS::World world;
auto repair_kit = world.entity();
auto& data = items["REPAIR_KIT"];
components::init();
components::configure_entity(world, repair_kit, data["components"]);
auto& repair_kit_sprite = world.get<Sprite>(repair_kit);
REQUIRE(repair_kit_sprite.name == "repair_kit");
}