| .. |
|
backend.cpp
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|
backend.hpp
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|
body_ui.cpp
|
Now have all four screens showing up when needed, but now need to a way to restart the game.
|
2026-04-02 00:38:41 -04:00 |
|
body_ui.hpp
|
Now have a body damage UI to show damage to each body part.
|
2026-03-29 14:43:05 -04:00 |
|
debug_ui.cpp
|
Now have hotkeys to test the different start/end conditions.
|
2026-04-02 23:23:57 -04:00 |
|
debug_ui.hpp
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|
dnd_loot.cpp
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|
dnd_loot.hpp
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|
event_router.cpp
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|
event_router.hpp
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|
fsm.cpp
|
Make the intro story skippable.
|
2026-04-03 11:22:29 -04:00 |
|
fsm.hpp
|
Brought over the storyboard thing from my other game for the intro sequence.
|
2026-04-03 00:05:37 -04:00 |
|
guecstra.cpp
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|
guecstra.hpp
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|
loot_ui.cpp
|
Worked out the status UI more, setup the color scheme, and fixed various small problems with looting causing a crash.
|
2026-03-29 13:15:39 -04:00 |
|
loot_ui.hpp
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|
main_ui.cpp
|
First commit that disconnects this game from the game framework so it can be its own thing.
|
2026-03-29 11:02:02 -04:00 |
|
main_ui.hpp
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|
overlay_ui.cpp
|
Worked out the status UI more, setup the color scheme, and fixed various small problems with looting causing a crash.
|
2026-03-29 13:15:39 -04:00 |
|
overlay_ui.hpp
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|
scene_ui.cpp
|
Buttons on screens work and most screens now have a continue/quit button.
|
2026-04-02 14:14:54 -04:00 |
|
scene_ui.hpp
|
Buttons on screens work and most screens now have a continue/quit button.
|
2026-04-02 14:14:54 -04:00 |
|
status_ui.cpp
|
Can now go down a level.
|
2026-03-31 11:43:44 -04:00 |
|
status_ui.hpp
|
Now have a body damage UI to show damage to each body part.
|
2026-03-29 14:43:05 -04:00 |
|
storyboard.cpp
|
Make the intro story skippable.
|
2026-04-03 11:22:29 -04:00 |
|
storyboard.hpp
|
Make the intro story skippable.
|
2026-04-03 11:22:29 -04:00 |