under_the_ashland_dome/tests
2026-03-29 13:15:39 -04:00
..
ai.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
ai_fixture.json First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
animation.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
base.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
battle.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
camera.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
components.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
config.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
config_test.json First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
cyclic_rituals.json First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
dbc.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
dinkyecs.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
event_router.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
fsm.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
inventory.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
lighting.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
loot.cpp First commit that disconnects this game from the game framework so it can be its own thing. 2026-03-29 11:02:02 -04:00
map.cpp More cleanup then starting to sort out how to make systems extensible easily. 2026-03-22 13:24:03 -04:00
matrix.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
mazes.cpp First commit that disconnects this game from the game framework so it can be its own thing. 2026-03-29 11:02:02 -04:00
meson.build First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
palette.cpp Worked out the status UI more, setup the color scheme, and fixed various small problems with looting causing a crash. 2026-03-29 13:15:39 -04:00
pathing.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
save.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
shaders.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
sound.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
spatialmap.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
stats.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
systems.cpp Refactored the FSM so that it uses a generic registry of systems to do what it needs. 2026-03-23 12:47:16 -04:00
textures.cpp First commit that disconnects this game from the game framework so it can be its own thing. 2026-03-29 11:02:02 -04:00