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aa83417ba3
under_the_ashland_dome
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src
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Zed A. Shaw
aa83417ba3
Made it so you can see the sword in your inventory and pick them up from the ground.
2026-03-30 11:33:08 -04:00
..
ai
First cut of pulling out the relevant parts of my original game to make a little framework.
2026-03-22 10:37:45 -04:00
algos
First cut of pulling out the relevant parts of my original game to make a little framework.
2026-03-22 10:37:45 -04:00
combat
You can now take damage to your head.
2026-03-29 23:54:21 -04:00
game
Made it so you can see the sword in your inventory and pick them up from the ground.
2026-03-30 11:33:08 -04:00
graphics
Had to fix the rendering so that each sprite is rendered separately in sprite_casting during the render phase.
2026-03-30 10:51:21 -04:00
gui
You can now take damage to your head.
2026-03-29 23:54:21 -04:00
constants.hpp
First cut of pulling out the relevant parts of my original game to make a little framework.
2026-03-22 10:37:45 -04:00
dbc.cpp
First cut of pulling out the relevant parts of my original game to make a little framework.
2026-03-22 10:37:45 -04:00
dbc.hpp
First cut of pulling out the relevant parts of my original game to make a little framework.
2026-03-22 10:37:45 -04:00
events.hpp
First cut of pulling out the relevant parts of my original game to make a little framework.
2026-03-22 10:37:45 -04:00
main.cpp
Refactored the FSM so that it uses a generic registry of systems to do what it needs.
2026-03-23 12:47:16 -04:00
meson.build
Now have a body damage UI to show damage to each body part.
2026-03-29 14:43:05 -04:00