under_the_ashland_dome/src
2026-03-30 11:33:08 -04:00
..
ai First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
algos First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
combat You can now take damage to your head. 2026-03-29 23:54:21 -04:00
game Made it so you can see the sword in your inventory and pick them up from the ground. 2026-03-30 11:33:08 -04:00
graphics Had to fix the rendering so that each sprite is rendered separately in sprite_casting during the render phase. 2026-03-30 10:51:21 -04:00
gui You can now take damage to your head. 2026-03-29 23:54:21 -04:00
constants.hpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
dbc.cpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
dbc.hpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
events.hpp First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
main.cpp Refactored the FSM so that it uses a generic registry of systems to do what it needs. 2026-03-23 12:47:16 -04:00
meson.build Now have a body damage UI to show damage to each body part. 2026-03-29 14:43:05 -04:00