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components.cpp
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Now the body_ui handles the toughness and attack rating, and applies colors to show your body part status.
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2026-04-03 23:42:49 -04:00 |
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components.hpp
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Now the body_ui handles the toughness and attack rating, and applies colors to show your body part status.
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2026-04-03 23:42:49 -04:00 |
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config.cpp
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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config.hpp
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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inventory.cpp
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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inventory.hpp
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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json_mods.hpp
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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level.cpp
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Now has an actual game loop where you die and start over.
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2026-04-03 12:44:35 -04:00 |
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level.hpp
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Now has an actual game loop where you die and start over.
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2026-04-03 12:44:35 -04:00 |
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map.cpp
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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map.hpp
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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registry.hpp
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Refactored the FSM so that it uses a generic registry of systems to do what it needs.
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2026-03-23 12:47:16 -04:00 |
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sound.cpp
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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sound.hpp
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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systems.cpp
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Valgrind passes. Fixed a bug in combat.
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2026-04-04 16:54:28 -04:00 |
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systems.hpp
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Now the body_ui handles the toughness and attack rating, and applies colors to show your body part status.
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2026-04-03 23:42:49 -04:00 |
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worldbuilder.cpp
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Better repair kit icons and images, enemies no longer spawn in doors, death scene worked out mostly, and beak thing enemies.
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2026-04-05 02:19:31 -04:00 |
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worldbuilder.hpp
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |