under_the_ashland_dome/src/game/level.hpp

34 lines
890 B
C++

#pragma once
#include "algos/dinkyecs.hpp"
#include "graphics/lights.hpp"
#include "game/map.hpp"
#include <memory>
#include "algos/spatialmap.hpp"
namespace components {
struct Position;
}
namespace GameDB {
struct Level {
size_t index = 0;
DinkyECS::Entity player = DinkyECS::NONE;
std::shared_ptr<Map> map = nullptr;
std::shared_ptr<DinkyECS::World> world = nullptr;
std::shared_ptr<lighting::LightRender> lights = nullptr;
std::shared_ptr<SpatialMap> collision = nullptr;
};
Level& create_level();
void init();
Level &current_level();
std::shared_ptr<DinkyECS::World> current_world();
components::Position& player_position();
DinkyECS::Entity the_player();
std::shared_ptr<DinkyECS::World> clone_load_world(std::shared_ptr<DinkyECS::World> prev_world);
void load_configs(DinkyECS::World &world);
void register_level(Level level);
}