| .. |
|
doors
|
First commit that disconnects this game from the game framework so it can be its own thing.
|
2026-03-29 11:02:02 -04:00 |
|
hands
|
Make the sword kind of move in perspective and give it smear trails on the middle frame.
|
2026-03-30 11:50:13 -04:00 |
|
icons
|
Made it so you can see the sword in your inventory and pick them up from the ground.
|
2026-03-30 11:33:08 -04:00 |
|
items
|
Made it so you can see the sword in your inventory and pick them up from the ground.
|
2026-03-30 11:33:08 -04:00 |
|
scenes
|
Buttons on screens work and most screens now have a continue/quit button.
|
2026-04-02 14:14:54 -04:00 |
|
shaders
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|
sounds
|
Brought over the storyboard thing from my other game for the intro sequence.
|
2026-04-03 00:05:37 -04:00 |
|
sprites
|
Improved start screen and made the animation optional in scenes since they aren't needed always.
|
2026-04-02 12:15:51 -04:00 |
|
stories
|
Brought over the storyboard thing from my other game for the intro sequence.
|
2026-04-03 00:05:37 -04:00 |
|
textures
|
First commit that disconnects this game from the game framework so it can be its own thing.
|
2026-03-29 11:02:02 -04:00 |
|
ai.json
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|
animation.json
|
Improved start screen and made the animation optional in scenes since they aren't needed always.
|
2026-04-02 12:15:51 -04:00 |
|
cameras.json
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|
config.json
|
Brought over the storyboard thing from my other game for the intro sequence.
|
2026-04-03 00:05:37 -04:00 |
|
devices.json
|
Now have all four screens showing up when needed, but now need to a way to restart the game.
|
2026-04-02 00:38:41 -04:00 |
|
enemies.json
|
Now have all four screens showing up when needed, but now need to a way to restart the game.
|
2026-04-02 00:38:41 -04:00 |
|
icons.json
|
Made it so you can see the sword in your inventory and pick them up from the ground.
|
2026-03-30 11:33:08 -04:00 |
|
items.json
|
Made it so you can see the sword in your inventory and pick them up from the ground.
|
2026-03-30 11:33:08 -04:00 |
|
map_tiles.json
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|
map_tiles.png
|
Bring in basic placeholder assets for things like walls, souns, and font.
|
2026-03-26 23:25:40 -04:00 |
|
palette.json
|
Worked out the status UI more, setup the color scheme, and fixed various small problems with looting causing a crash.
|
2026-03-29 13:15:39 -04:00 |
|
room_themes.json
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|
scenes.json
|
Buttons on screens work and most screens now have a continue/quit button.
|
2026-04-02 14:14:54 -04:00 |
|
shaders.json
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|
stories.json
|
Brought over the storyboard thing from my other game for the intro sequence.
|
2026-04-03 00:05:37 -04:00 |
|
text.ttf
|
Bring in basic placeholder assets for things like walls, souns, and font.
|
2026-03-26 23:25:40 -04:00 |
|
tiles.json
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |