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ai
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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algos
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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combat
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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game
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Worked out the status UI more, setup the color scheme, and fixed various small problems with looting causing a crash.
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2026-03-29 13:15:39 -04:00 |
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graphics
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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gui
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Worked out the status UI more, setup the color scheme, and fixed various small problems with looting causing a crash.
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2026-03-29 13:15:39 -04:00 |
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constants.hpp
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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dbc.cpp
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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dbc.hpp
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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events.hpp
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First cut of pulling out the relevant parts of my original game to make a little framework.
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2026-03-22 10:37:45 -04:00 |
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main.cpp
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Refactored the FSM so that it uses a generic registry of systems to do what it needs.
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2026-03-23 12:47:16 -04:00 |
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meson.build
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More cleanup then starting to sort out how to make systems extensible easily.
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2026-03-22 13:24:03 -04:00 |