under_the_ashland_dome/tests/pathing.cpp

51 lines
1.4 KiB
C++

#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <nlohmann/json.hpp>
#include <fstream>
#include "algos/pathing.hpp"
#include "algos/matrix.hpp"
#include "ai/ai.hpp"
#include "game/level.hpp"
#include <chrono>
#include <thread>
#include "algos/rand.hpp"
#include "game/systems.hpp"
#include "constants.hpp"
using namespace fmt;
using namespace nlohmann;
using std::string;
using namespace components;
using namespace std::chrono_literals;
json load_test_pathing(const string &fname) {
std::ifstream infile(fname);
return json::parse(infile);
}
TEST_CASE("multiple targets can path", "[pathing]") {
GameDB::init();
auto level = GameDB::create_level();
auto walls_copy = level.map->$walls;
Pathing paths{matrix::width(walls_copy), matrix::height(walls_copy)};
System::multi_path<Combat>(level, paths, walls_copy);
bool diag = Random::uniform<int>(0, 1);
auto pos = GameDB::player_position().location;
auto found = paths.find_path(pos, PATHING_TOWARD, diag);
while(found == PathingResult::CONTINUE) {
// fmt::println("\033[2J\033[1;1H");
// matrix::dump(diag ? "diag" : "simple", paths.$paths, pos.x, pos.y);
// std::this_thread::sleep_for(200ms);
found = paths.find_path(pos, PATHING_TOWARD, diag);
}
// fmt::println("\033[2J\033[1;1H");
// matrix::dump(diag ? "diag" : "simple", paths.$paths, pos.x, pos.y);
if(found == PathingResult::FOUND) {
fmt::println("FOUND!");
}
}