under_the_ashland_dome/src/gui/event_router.hpp

51 lines
1.2 KiB
C++

#pragma once
#include "events.hpp"
#include "events.hpp"
#include "algos/simplefsm.hpp"
#include <SFML/Graphics.hpp>
#include <guecs/ui.hpp>
namespace gui {
namespace routing {
enum class State {
START=__LINE__,
IDLE=__LINE__,
MOUSE_ACTIVE=__LINE__,
MOUSE_MOVING=__LINE__,
MOUSE_DRAGGING=__LINE__
};
enum class Event {
STARTED=0,
MOUSE_DOWN=1,
MOUSE_UP=2,
MOUSE_MOVE=3,
KEY_PRESS=4
};
class Router : public DeadSimpleFSM<State, Event> {
public:
sf::Vector2i position;
guecs::Modifiers mouse_mods = guecs::NO_MODS;
sf::Keyboard::Scancode scancode;
game::Event $next_event = game::Event::TICK;
int move_count = 0;
bool left_button = true;
int $drag_tolerance = 4;
void event(Event ev);
void START(Event ev);
void IDLE(Event ev);
void MOUSE_ACTIVE(Event ev);
void MOUSE_MOVING(Event ev);
void MOUSE_DRAGGING(Event ev);
std::pair<game::Event, guecs::Modifiers> process_event(std::optional<sf::Event> ev);
void set_event(game::Event ev) {
$next_event = ev;
}
};
}
}