#include #include #include #include "game/components.hpp" #include "algos/dinkyecs.hpp" using namespace fmt; using namespace components; TEST_CASE("test the loot ui", "[loot]") { auto items = settings::get("assets/items.json"); DinkyECS::World world; auto repair_kit = world.entity(); auto& data = items["REPAIR_KIT"]; components::init(); components::configure_entity(world, repair_kit, data["components"]); auto& repair_kit_sprite = world.get(repair_kit); REQUIRE(repair_kit_sprite.name == "repair_kit"); }