Zed A. Shaw
|
360402cb3c
|
You now receive damage to multiple body parts and can heal them all too.
|
2026-03-30 23:53:38 -04:00 |
|
Zed A. Shaw
|
1777a6bbf2
|
Make the sword kind of move in perspective and give it smear trails on the middle frame.
|
2026-03-30 11:50:13 -04:00 |
|
Zed A. Shaw
|
aa83417ba3
|
Made it so you can see the sword in your inventory and pick them up from the ground.
|
2026-03-30 11:33:08 -04:00 |
|
Zed A. Shaw
|
d22eaa554d
|
You can now take damage to your head.
|
2026-03-29 23:54:21 -04:00 |
|
Zed A. Shaw
|
36a49ef768
|
Worked out the status UI more, setup the color scheme, and fixed various small problems with looting causing a crash.
|
2026-03-29 13:15:39 -04:00 |
|
Zed A. Shaw
|
db60f75bd9
|
First commit that disconnects this game from the game framework so it can be its own thing.
|
2026-03-29 11:02:02 -04:00 |
|
Zed A. Shaw
|
8073997eb3
|
Bring in basic placeholder assets for things like walls, souns, and font.
|
2026-03-26 23:25:40 -04:00 |
|
Zed A. Shaw
|
6a0c9e8d46
|
First cut of pulling out the relevant parts of my original game to make a little framework.
|
2026-03-22 10:37:45 -04:00 |
|