Make a little crossed swords combat indicator show up.

This commit is contained in:
Zed A. Shaw 2026-04-04 20:50:00 -04:00
parent 0f9777988d
commit f9346f3e87
6 changed files with 18 additions and 3 deletions

View file

@ -72,7 +72,7 @@
"frame_height": 341 "frame_height": 341
}, },
"sequences": { "sequences": {
"idle": {"frames": [0, 1, 2], "durations": [25, 5, 20] } "idle": {"frames": [0, 1, 2], "durations": [10, 5, 15] }
}, },
"transforms": { "transforms": {
"basic": { "basic": {

View file

@ -95,6 +95,11 @@
{"path": "assets/stories/win_story.png", {"path": "assets/stories/win_story.png",
"frame_width": 1280, "frame_width": 1280,
"frame_height": 720 "frame_height": 720
},
"combat_active":
{"path": "assets/sprites/combat_active.png",
"frame_width": 170,
"frame_height": 170
} }
}, },
"worldgen": { "worldgen": {

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@ -282,10 +282,10 @@ namespace gui {
$systems.runPickup(); $systems.runPickup();
break; break;
case COMBAT_START: case COMBAT_START:
fmt::println("!!!!!!!!!!!!!! COMBAT START in IDLE"); $main_ui.show_combat();
break; break;
case COMBAT_STOP: case COMBAT_STOP:
fmt::println("!!!!!!!!!!!!!! COMBAT STOP in IDLE"); $main_ui.close_combat();
break; break;
default: default:
break; // ignore everything else break; // ignore everything else

View file

@ -157,4 +157,12 @@ namespace gui {
$window.draw(*$hand.sprite); $window.draw(*$hand.sprite);
} }
} }
void MainUI::show_combat() {
$overlay_ui.show_sprite("top_right", "combat_active");
}
void MainUI::close_combat() {
$overlay_ui.close_sprite("top_right");
}
} }

View file

@ -51,5 +51,7 @@ namespace gui {
void play_hands(); void play_hands();
bool hands_playing(); bool hands_playing();
void render_hands(); void render_hands();
void show_combat();
void close_combat();
}; };
} }