Unlocked combat finally but the robots won't chase you.

This commit is contained in:
Zed A. Shaw 2026-03-31 23:12:04 -04:00
parent 2b69f388e5
commit e9365e0d87
6 changed files with 34 additions and 79 deletions

View file

@ -1,29 +1,35 @@
#include "game/components.hpp"
#include "algos/rand.hpp"
#include <algorithm>
namespace components {
int Combat::attack(Combat &target) {
int attack = Random::uniform<int>(0,1);
int attack = 1;
int my_dmg = 0;
if(attack) {
my_dmg = Random::uniform<int>(1, damage);
target.take_damage(my_dmg);
}
my_dmg = Random::uniform<int>(1, damage);
target.take_damage(my_dmg);
return my_dmg;
}
void Combat::take_damage(int my_dmg) {
for(auto& [key, hp] : body_parts) {
if(Random::uniform(0, 1) == 0) {
body_parts[key] = hp - my_dmg;
int count = Random::uniform(1, int(body_parts.size() - 1));
while(count > 0) {
fmt::println("COUNT: {}", count);
for(auto& [key, hp] : body_parts) {
if(count > 0 && Random::uniform(0, 1) == 0) {
fmt::println("HIT! name={} count={} dmg={} hp={}", key, count, my_dmg, hp);
body_parts[key] = std::max(0, hp - my_dmg);
count--;
}
}
}
}
bool Combat::less_than(int level) {
return body_parts["head"] < level || body_parts["stomach"] < level || body_parts["chest"] < level;
return body_parts["head"] <= level || body_parts["stomach"] <= level || body_parts["chest"] <= level;
}
bool Combat::is_dead() {
@ -35,7 +41,11 @@ namespace components {
}
bool Combat::can_heal() {
return less_than(max_hp / 2);
for(auto& [key, hp] : body_parts) {
if(hp < max_hp) return true;
}
return false;
}
void Combat::apply_healing(Curative& cure) {