Refactored the FSM so that it uses a generic registry of systems to do what it needs.
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7 changed files with 150 additions and 118 deletions
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@ -1,6 +1,7 @@
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#pragma once
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#include "constants.hpp"
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#include "game/registry.hpp"
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#include "algos/simplefsm.hpp"
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#include "gui/debug_ui.hpp"
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#include "gui/main_ui.hpp"
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@ -35,12 +36,11 @@ namespace gui {
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LootUI $loot_ui;
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gui::routing::Router $router;
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DNDLoot $dnd_loot;
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System::Registry $systems;
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FSM();
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void event(game::Event ev, std::any data={});
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void autowalk();
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void start_autowalk(double rot_speed);
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void START(game::Event ev);
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void MOVING(game::Event ev);
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