Refactored the FSM so that it uses a generic registry of systems to do what it needs.

This commit is contained in:
Zed A. Shaw 2026-03-23 12:47:16 -04:00
parent cbff127b40
commit e742b8772d
7 changed files with 150 additions and 118 deletions

View file

@ -5,8 +5,10 @@
#include "algos/spatialmap.hpp"
#include "game/level.hpp"
#include "events.hpp"
#include "game/registry.hpp"
namespace System {
using namespace components;
using namespace DinkyECS;
using std::string, matrix::Matrix;
@ -32,15 +34,15 @@ namespace System {
void pickup();
// BUG: these might need to go somewhere else....
bool place_in_container(Entity cont_id, const string& name, Entity world_entity);
void remove_from_container(Entity cont_id, const std::string& name);
void remove_from_world(Entity entity);
void inventory_swap(Entity container_id, const std::string& a_name, const std::string &b_name);
bool inventory_occupied(Entity container_id, const std::string& name);
void set_position(DinkyECS::World& world, SpatialMap& collision, Entity entity, Position pos);
bool use_item(const std::string& slot_name);
void use_item(const std::string& slot_name);
game::Event shortest_rotate(Point player_at, Point aiming_at, Point turning_to);
@ -67,4 +69,6 @@ namespace System {
void clear_attack();
void spawn_attack(World& world, int attack_id, DinkyECS::Entity enemy);
void init(Registry& reg);
}