First commit that disconnects this game from the game framework so it can be its own thing.

This commit is contained in:
Zed A. Shaw 2026-03-29 11:02:02 -04:00
parent 8073997eb3
commit db60f75bd9
29 changed files with 37 additions and 36 deletions

View file

@ -10,12 +10,12 @@ using namespace components;
TEST_CASE("test the loot ui", "[loot]") {
auto items = settings::get("assets/items.json");
DinkyECS::World world;
auto torch = world.entity();
auto& data = items["TORCH_BAD"];
auto repair_kit = world.entity();
auto& data = items["REPAIR_KIT"];
components::init();
components::configure_entity(world, torch, data["components"]);
components::configure_entity(world, repair_kit, data["components"]);
auto& torch_sprite = world.get<Sprite>(torch);
REQUIRE(torch_sprite.name == "torch_horizontal_floor");
auto& repair_kit_sprite = world.get<Sprite>(repair_kit);
REQUIRE(repair_kit_sprite.name == "repair_kit");
}

View file

@ -7,7 +7,7 @@
#include "algos/maze.hpp"
#include "algos/stats.hpp"
#define DUMP 1
#define DUMP 0
using std::string;
using matrix::Matrix;

View file

@ -11,13 +11,13 @@ TEST_CASE("test texture management", "[textures]") {
components::init();
textures::init();
auto spider = textures::get_sprite("rat_with_sword");
auto spider = textures::get_sprite("spider_bot");
REQUIRE(spider.sprite != nullptr);
REQUIRE(spider.texture != nullptr);
REQUIRE(spider.frame_size.x == TEXTURE_WIDTH);
REQUIRE(spider.frame_size.y == TEXTURE_HEIGHT);
auto image = textures::load_image("assets/sprites/rat_with_sword.png");
auto image = textures::load_image("assets/sprites/spider_bot.png");
size_t floor_tile = textures::get_id("floor_tile");
size_t gray_stone = textures::get_id("door_plain");