You can now take damage to your head.
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parent
cbd4b858ac
commit
d22eaa554d
7 changed files with 64 additions and 49 deletions
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@ -15,13 +15,13 @@ namespace gui {
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void BodyUI::init(size_t x, size_t y, size_t width, size_t height) {
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$gui.position(x, y, width, height);
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$gui.layout(
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"[body_head]"
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"[body_chest]"
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"[body_right_arm]"
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"[body_left_arm]"
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"[body_stomach]"
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"[body_left_leg]"
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"[body_right_leg]");
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"[head]"
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"[chest]"
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"[right_arm]"
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"[left_arm]"
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"[stomach]"
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"[left_leg]"
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"[right_leg]");
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$gui.set<Background>($gui.MAIN, {$gui.$parser, });
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@ -42,7 +42,16 @@ namespace gui {
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void BodyUI::update() {
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auto world = GameDB::current_world();
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auto player = world->get_the<components::Player>();
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auto& player = world->get_the<components::Player>();
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auto& player_combat = world->get<components::Combat>(player.entity);
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for(auto& [key, value] : player_combat.body_parts) {
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auto gui_id = $gui.entity(key);
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if(auto meter = $gui.get_if<Meter>(gui_id)) {
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meter->percent = float(value) / 50.0;
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}
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}
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}
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void BodyUI::render(sf::RenderWindow &window) {
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@ -48,7 +48,6 @@ namespace gui {
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auto map = level.map;
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std::wstring stats = $F(L"STATS\n"
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L"HP: {}\n"
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L"mean:{:>8.5}\n"
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L"sdev: {:>8.5}\n"
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L"min: {:>8.5}\n"
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@ -58,7 +57,7 @@ namespace gui {
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L"VSync? {}\n"
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L"FR Limit: {}\n"
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L"Debug? {}\n\n",
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player_combat.hp, $stats.mean(), $stats.stddev(), $stats.min,
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$stats.mean(), $stats.stddev(), $stats.min,
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$stats.max, $stats.n, level.index, map->width(), map->height(),
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VSYNC, FRAME_LIMIT, DEBUG_BUILD);
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@ -74,9 +73,6 @@ namespace gui {
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if(active) {
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auto& level = GameDB::current_level();
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// it's on now, enable things
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auto player = level.world->get_the<components::Player>();
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auto& player_combat = level.world->get<components::Combat>(player.entity);
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player_combat.hp = player_combat.max_hp;
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$gui.show_text("debug_text", L"STATS");
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} else {
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// it's off now, close it
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