You can now take damage to your head.
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cbd4b858ac
commit
d22eaa554d
7 changed files with 64 additions and 49 deletions
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@ -83,10 +83,6 @@ namespace components {
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std::string ai_goal_name;
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};
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struct Curative {
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int hp = 10;
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};
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struct Sprite {
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string name;
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float scale;
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@ -106,12 +102,17 @@ namespace components {
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std::vector<std::array<std::string, 4>> beats;
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};
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struct Curative {
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int hp = 10;
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};
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struct Combat {
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int hp;
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int max_hp;
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int ap_delta;
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int max_ap;
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int damage;
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std::unordered_map<std::string, int> body_parts{
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{"head", 50},
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};
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// everyone starts at 0 but ap_delta is added each round
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int ap = 0;
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@ -120,6 +121,11 @@ namespace components {
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bool dead = false;
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int attack(Combat &target);
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void hit_limb(int my_dmg);
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bool is_dead();
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bool almost_dead();
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bool can_heal();
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void apply_healing(Curative& cure);
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};
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struct LightSource {
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@ -156,7 +162,7 @@ namespace components {
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ENROLL_COMPONENT(EnemyConfig, ai_script, ai_start_name, ai_goal_name);
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ENROLL_COMPONENT(Personality, hearing_distance, tough);
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ENROLL_COMPONENT(Motion, dx, dy, random);
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ENROLL_COMPONENT(Combat, hp, max_hp, ap_delta, max_ap, damage, dead);
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ENROLL_COMPONENT(Combat, ap_delta, max_ap, damage, dead);
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ENROLL_COMPONENT(Device, config, events);
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ENROLL_COMPONENT(Storyboard, image, audio, layout, beats);
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ENROLL_COMPONENT(Sound, attack, death);
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