More cleanup then starting to sort out how to make systems extensible easily.
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13 changed files with 106 additions and 769 deletions
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@ -28,7 +28,6 @@ namespace System {
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void combat(int attack_id);
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std::shared_ptr<sf::Shader> sprite_effect(Entity entity);
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void player_status();
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void distribute_loot(Position target_pos);
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void pickup();
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@ -40,9 +39,6 @@ namespace System {
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void inventory_swap(Entity container_id, const std::string& a_name, const std::string &b_name);
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bool inventory_occupied(Entity container_id, const std::string& name);
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void draw_map(Matrix& grid, EntityGrid& entity_map);
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void render_map(Matrix& tiles, EntityGrid& entity_map, sf::RenderTexture& render, int compass_dir, wchar_t player_display);
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void set_position(DinkyECS::World& world, SpatialMap& collision, Entity entity, Position pos);
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bool use_item(const std::string& slot_name);
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