Now have a body damage UI to show damage to each body part.
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parent
36a49ef768
commit
ae0d205037
5 changed files with 81 additions and 10 deletions
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@ -16,13 +16,8 @@ namespace gui {
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{
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$gui.position(x, y, width, height);
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$gui.layout(
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"[=body_head]"
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"[=body_chest]"
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"[=body_right_arm]"
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"[=body_left_arm]"
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"[=body_stomach]"
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"[=body_left_leg]"
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"[=body_right_leg]"
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"[*%(100, 200)body_ui]"
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"[_]"
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"[=inv0|=inv1|=inv2]"
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"[=inv3|=inv4|=inv5]"
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"[=inv6|=inv7|=inv8]"
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@ -36,11 +31,11 @@ namespace gui {
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for(auto& [name, cell] : $gui.cells()) {
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auto gui_id = $gui.entity(name);
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$gui.set<Text>(gui_id, {guecs::to_wstring(name)});
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if(name.starts_with("body_")) {
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$gui.set<Meter>(gui_id, {});
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auto& cell = $gui.cell_for(name);
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$body_ui.init(cell.x, cell.y, cell.w, cell.h);
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} else {
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$gui.set<Rectangle>(gui_id, {});
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$gui.set<Clickable>(gui_id, {
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@ -67,6 +62,8 @@ namespace gui {
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auto player = world->get_the<components::Player>();
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auto& inventory = world->get<inventory::Model>(player.entity);
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$body_ui.update();
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for(const auto& [slot, cell] : $gui.cells()) {
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if(inventory.has(slot)) {
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@ -92,6 +89,7 @@ namespace gui {
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void StatusUI::render(sf::RenderWindow &window) {
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$gui.render(window);
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$body_ui.render(window);
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// $gui.debug_layout(window);
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}
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