Now the body_ui handles the toughness and attack rating, and applies colors to show your body part status.

This commit is contained in:
Zed A. Shaw 2026-04-03 23:42:49 -04:00
parent 009c5c1cd2
commit 831b46fa3f
11 changed files with 92 additions and 20 deletions

View file

@ -6,7 +6,8 @@
"foreground": "enemies/fg:player",
"background": "color:transparent"
},
{"_type": "Combat", "max_hp": 200, "max_ap": 12, "ap_delta": 6, "damage": 20,
{"_type": "Combat", "max_hp": 200, "max_ap": 12,
"ap_delta": 6, "damage": 20, "attack_rating": 0.5, "toughness_rating": 0.1,
"body_parts": {
"head": 200,
"chest": 200,
@ -21,7 +22,8 @@
{"_type": "Collision", "has": true},
{"_type": "EnemyConfig", "ai_script": "Host::actions", "ai_start_name": "Host::initial_state", "ai_goal_name": "Host::final_state"},
{"_type": "Personality", "hearing_distance": 5, "tough": false},
{"_type": "LightSource", "strength": 35, "radius": 2.0}
{"_type": "LightSource", "strength": 35, "radius": 2.0},
{"_type": "LearnByDoing", "attacks": 0, "hits": 0, "next_attack_level": 10, "next_toughness_level": 10}
]
},
"SPIDER_BOT": {
@ -30,7 +32,8 @@
"foreground": "enemies/fg:rat_giant",
"background": "color:transparent"
},
{"_type": "Combat", "max_hp": 50, "max_ap": 12, "ap_delta": 6,"damage": 30,
{"_type": "Combat", "max_hp": 50, "max_ap": 12,
"ap_delta": 6,"damage": 20, "attack_rating": 0.6, "toughness_rating": 0.2,
"body_parts": {
"head": 50,
"chest": 50,