First cut of pulling out the relevant parts of my original game to make a little framework.
This commit is contained in:
commit
6a0c9e8d46
177 changed files with 18197 additions and 0 deletions
57
tests/event_router.cpp
Normal file
57
tests/event_router.cpp
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
#include <catch2/catch_test_macros.hpp>
|
||||
#include <fmt/core.h>
|
||||
#include <string>
|
||||
#include "gui/event_router.hpp"
|
||||
|
||||
using namespace fmt;
|
||||
using namespace gui;
|
||||
using enum gui::routing::Event;
|
||||
using enum gui::routing::State;
|
||||
|
||||
using EventScript = std::vector<routing::Event>;
|
||||
|
||||
void run_script(routing::Router& router, routing::State expected, EventScript script) {
|
||||
for(auto ev : script) {
|
||||
router.event(ev);
|
||||
}
|
||||
|
||||
REQUIRE(router.in_state(expected));
|
||||
}
|
||||
|
||||
TEST_CASE("basic router operations test", "[event_router]") {
|
||||
routing::Router router;
|
||||
|
||||
// start goes to idle
|
||||
run_script(router, IDLE, {
|
||||
STARTED
|
||||
});
|
||||
|
||||
// simulate drag and drop
|
||||
run_script(router, IDLE, {
|
||||
MOUSE_DOWN,
|
||||
MOUSE_MOVE,
|
||||
MOUSE_UP,
|
||||
KEY_PRESS
|
||||
});
|
||||
|
||||
// moving the mouse outside dnd
|
||||
run_script(router, IDLE, {
|
||||
MOUSE_MOVE,
|
||||
KEY_PRESS,
|
||||
MOUSE_MOVE
|
||||
});
|
||||
|
||||
// regular mouse click
|
||||
run_script(router, IDLE, {
|
||||
MOUSE_DOWN,
|
||||
MOUSE_UP
|
||||
});
|
||||
|
||||
// possible bad key press in a move?
|
||||
run_script(router, IDLE, {
|
||||
MOUSE_DOWN,
|
||||
MOUSE_MOVE,
|
||||
KEY_PRESS,
|
||||
MOUSE_UP,
|
||||
});
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue