First cut of pulling out the relevant parts of my original game to make a little framework.

This commit is contained in:
Zed A. Shaw 2026-03-22 10:37:45 -04:00
commit 6a0c9e8d46
177 changed files with 18197 additions and 0 deletions

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tests/event_router.cpp Normal file
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#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "gui/event_router.hpp"
using namespace fmt;
using namespace gui;
using enum gui::routing::Event;
using enum gui::routing::State;
using EventScript = std::vector<routing::Event>;
void run_script(routing::Router& router, routing::State expected, EventScript script) {
for(auto ev : script) {
router.event(ev);
}
REQUIRE(router.in_state(expected));
}
TEST_CASE("basic router operations test", "[event_router]") {
routing::Router router;
// start goes to idle
run_script(router, IDLE, {
STARTED
});
// simulate drag and drop
run_script(router, IDLE, {
MOUSE_DOWN,
MOUSE_MOVE,
MOUSE_UP,
KEY_PRESS
});
// moving the mouse outside dnd
run_script(router, IDLE, {
MOUSE_MOVE,
KEY_PRESS,
MOUSE_MOVE
});
// regular mouse click
run_script(router, IDLE, {
MOUSE_DOWN,
MOUSE_UP
});
// possible bad key press in a move?
run_script(router, IDLE, {
MOUSE_DOWN,
MOUSE_MOVE,
KEY_PRESS,
MOUSE_UP,
});
}