First cut of pulling out the relevant parts of my original game to make a little framework.
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6a0c9e8d46
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src/meson.build
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56
src/meson.build
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sources = files(
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# ai
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'ai/ai.cpp',
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'ai/ai_debug.cpp',
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'ai/goap.cpp',
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# combat
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'combat/battle.cpp',
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'combat/combat.cpp',
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# gui
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'gui/backend.cpp',
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'gui/debug_ui.cpp',
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'gui/dnd_loot.cpp',
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'gui/event_router.cpp',
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'gui/fsm.cpp',
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'gui/guecstra.cpp',
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'gui/loot_ui.cpp',
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'gui/status_ui.cpp',
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'gui/main_ui.cpp',
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'gui/map_view.cpp',
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'gui/overlay_ui.cpp',
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# graphics
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'graphics/animation.cpp',
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'graphics/camera.cpp',
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'graphics/easing.cpp',
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'graphics/lights.cpp',
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'graphics/palette.cpp',
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'graphics/raycaster.cpp',
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'graphics/scene.cpp',
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'graphics/shaders.cpp',
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'graphics/textures.cpp',
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# algos
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'algos/matrix.cpp',
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'algos/maze.cpp',
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'algos/pathing.cpp',
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'algos/rand.cpp',
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'algos/spatialmap.cpp',
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'algos/stats.cpp',
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# game
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'game/worldbuilder.cpp',
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'game/map.cpp',
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'game/level.cpp',
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'game/inventory.cpp',
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'game/autowalker.cpp',
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'game/sound.cpp',
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'game/systems.cpp',
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'game/components.cpp',
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'game/config.cpp',
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# root
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'dbc.cpp',
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)
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