First cut of pulling out the relevant parts of my original game to make a little framework.
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src/gui/map_view.hpp
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27
src/gui/map_view.hpp
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#pragma once
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#include "graphics/textures.hpp"
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#include "algos/matrix.hpp"
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#include <guecs/ui.hpp>
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#include <string>
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#include "algos/dinkyecs.hpp"
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#include "game/map.hpp"
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namespace gui {
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class MapViewUI {
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public:
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guecs::UI $gui;
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wchar_t $player_display = L'@';
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DinkyECS::Entity $log_to;
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EntityGrid $entity_map;
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std::deque<std::wstring> $messages;
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std::shared_ptr<sf::RenderTexture> $map_render;
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sf::Sprite $map_sprite;
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matrix::Matrix $map_tiles;
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MapViewUI();
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void init();
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void render(sf::RenderWindow &window, int compass_dir);
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void log(std::wstring msg);
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void update();
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};
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}
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