First cut of pulling out the relevant parts of my original game to make a little framework.

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Zed A. Shaw 2026-03-22 10:37:45 -04:00
commit 6a0c9e8d46
177 changed files with 18197 additions and 0 deletions

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src/algos/matrix.hpp Normal file
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#pragma once
#include "algos/shiterator.hpp"
namespace matrix {
using Row = shiterator::BaseRow<int>;
using Matrix = shiterator::Base<int>;
using viewport = shiterator::viewport_t<Matrix>;
using perimeter = shiterator::perimeter_t<Matrix>;
using each_cell = shiterator::each_cell_t<Matrix>;
using each_row = shiterator::each_row_t<Matrix>;
using box = shiterator::box_t<Matrix>;
using compass = shiterator::compass_t<Matrix>;
using circle = shiterator::circle_t<Matrix>;
using rectangle = shiterator::rectangle_t<Matrix>;
using rando_rect = shiterator::rando_rect_t<Matrix>;
using rando_rect = shiterator::rando_rect_t<Matrix>;
using rando_box = shiterator::rando_box_t<Matrix>;
using line = shiterator::line_t;
void dump(const std::string &msg, Matrix &map, int show_x=-1, int show_y=-1);
inline Matrix make(size_t width, size_t height) {
return shiterator::make<int>(width, height);
}
inline bool inbounds(Matrix &mat, size_t x, size_t y) {
return shiterator::inbounds(mat, x, y);
}
inline size_t width(Matrix &mat) {
return shiterator::width(mat);
}
inline size_t height(Matrix &mat) {
return shiterator::height(mat);
}
inline void assign(Matrix &out, int new_value) {
shiterator::assign(out, new_value);
}
}