First cut of pulling out the relevant parts of my original game to make a little framework.
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6a0c9e8d46
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247
src/algos/dinkyecs.hpp
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247
src/algos/dinkyecs.hpp
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#pragma once
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#include "dbc.hpp"
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#include <any>
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#include <functional>
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#include <queue>
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#include <tuple>
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#include <typeindex>
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#include <typeinfo>
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#include <unordered_map>
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#include <optional>
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#include <memory>
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namespace DinkyECS
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{
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using Entity = unsigned long;
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const Entity NONE = 0;
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template <typename T>
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struct ComponentStorage {
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std::vector<T> data;
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};
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struct Event {
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int event = 0;
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Entity entity = 0;
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std::any data;
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};
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using EntityMap = std::unordered_map<Entity, size_t>;
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using EventQueue = std::queue<Event>;
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using TypeMap = std::unordered_map<std::type_index, std::any>;
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struct World {
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unsigned long entity_count = NONE+1;
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std::unordered_map<std::type_index, EntityMap> $components;
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std::shared_ptr<TypeMap> $facts = nullptr;
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std::unordered_map<std::type_index, EventQueue> $events;
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std::unordered_map<std::type_index, std::any> $component_storages;
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std::unordered_map<std::type_index, std::queue<size_t>> $free_indices;
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std::unordered_map<Entity, bool> $constants;
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World() : $facts(std::make_shared<TypeMap>())
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{}
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Entity entity() { return ++entity_count; }
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void destroy(DinkyECS::Entity entity) {
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dbc::check(!$constants.contains(entity), "trying to destroy an entity in constants");
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for(auto& [tid, map] : $components) {
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if(map.contains(entity)) {
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size_t index = map.at(entity);
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auto& free_queue = $free_indices.at(tid);
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free_queue.push(index);
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map.erase(entity);
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}
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}
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}
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void clone_into(DinkyECS::World &to_world) {
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to_world.$constants = $constants;
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to_world.$facts = $facts;
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// BUG*10: entity IDs should be a global counter, not per world
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to_world.entity_count = entity_count;
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to_world.$component_storages = $component_storages;
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for(auto [eid, is_set] : $constants) {
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dbc::check(is_set == true, "is_set was not true? WHAT?!");
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dbc::check(eid <= entity_count,
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$F("eid {} is not less than entity_count {}", eid, entity_count));
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for(const auto &[tid, eid_map] : $components) {
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auto &their_map = to_world.$components[tid];
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if(eid_map.contains(eid)) {
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their_map.insert_or_assign(eid, eid_map.at(eid));
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}
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}
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}
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}
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void make_constant(DinkyECS::Entity entity) {
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$constants.try_emplace(entity, true);
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}
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void not_constant(DinkyECS::Entity entity) {
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$constants.erase(entity);
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}
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template <typename Comp>
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size_t make_component() {
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auto &storage = component_storage_for<Comp>();
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auto &free_queue = $free_indices.at(std::type_index(typeid(Comp)));
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size_t index;
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if(!free_queue.empty()) {
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index = free_queue.front();
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free_queue.pop();
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} else {
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storage.data.emplace_back();
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index = storage.data.size() - 1;
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}
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return index;
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}
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template <typename Comp>
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ComponentStorage<Comp> &component_storage_for() {
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auto type_index = std::type_index(typeid(Comp));
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$component_storages.try_emplace(type_index, ComponentStorage<Comp>{});
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$free_indices.try_emplace(type_index, std::queue<size_t>{});
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return std::any_cast<ComponentStorage<Comp> &>(
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$component_storages.at(type_index));
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}
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template <typename Comp>
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EntityMap &entity_map_for() {
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return $components[std::type_index(typeid(Comp))];
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}
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template <typename Comp>
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EventQueue &queue_map_for() {
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return $events[std::type_index(typeid(Comp))];
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}
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template <typename Comp>
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void remove(Entity ent) {
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EntityMap &map = entity_map_for<Comp>();
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if(map.contains(ent)) {
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size_t index = map.at(ent);
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auto& free_queue = $free_indices.at(std::type_index(typeid(Comp)));
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free_queue.push(index);
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map.erase(ent);
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}
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}
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template <typename Comp>
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void set_the(Comp val) {
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$facts->insert_or_assign(std::type_index(typeid(Comp)), val);
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}
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template <typename Comp>
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Comp &get_the() {
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auto comp_id = std::type_index(typeid(Comp));
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dbc::check($facts->contains(comp_id),
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$F("!!!! ATTEMPT to access world fact that hasn't been set yet: {}",
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typeid(Comp).name()));
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// use .at to get std::out_of_range if fact not set
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std::any &res = $facts->at(comp_id);
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return std::any_cast<Comp &>(res);
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}
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template <typename Comp>
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bool has_the() {
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auto comp_id = std::type_index(typeid(Comp));
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return $facts->contains(comp_id);
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}
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template <typename Comp>
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void set(Entity ent, Comp val) {
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EntityMap &map = entity_map_for<Comp>();
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if(has<Comp>(ent)) {
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get<Comp>(ent) = val;
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return;
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}
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map.insert_or_assign(ent, make_component<Comp>());
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get<Comp>(ent) = val;
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}
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template <typename Comp>
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Comp &get(Entity ent) {
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EntityMap &map = entity_map_for<Comp>();
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auto &storage = component_storage_for<Comp>();
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auto index = map.at(ent);
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return storage.data[index];
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}
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template <typename Comp>
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bool has(Entity ent) {
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EntityMap &map = entity_map_for<Comp>();
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return map.contains(ent);
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}
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template <typename Comp>
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void query(std::function<void(Entity, Comp &)> cb) {
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EntityMap &map = entity_map_for<Comp>();
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for(auto &[entity, index] : map) {
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cb(entity, get<Comp>(entity));
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}
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}
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template <typename CompA, typename CompB>
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void query(std::function<void(Entity, CompA &, CompB &)> cb) {
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EntityMap &map_a = entity_map_for<CompA>();
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EntityMap &map_b = entity_map_for<CompB>();
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for(auto &[entity, index_a] : map_a) {
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if(map_b.contains(entity)) {
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cb(entity, get<CompA>(entity), get<CompB>(entity));
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}
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}
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}
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template <typename Comp>
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void send(Comp event, Entity entity, std::any data) {
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EventQueue &queue = queue_map_for<Comp>();
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queue.push({event, entity, data});
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}
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template <typename Comp>
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Event recv() {
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EventQueue &queue = queue_map_for<Comp>();
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Event evt = queue.front();
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queue.pop();
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return evt;
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}
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template <typename Comp>
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bool has_event() {
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EventQueue &queue = queue_map_for<Comp>();
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return !queue.empty();
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}
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/* std::optional can't do references. Don't try it!
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* Actually, this sucks, either delete it or have it
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* return pointers (assuming optional can handle pointers)
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*/
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template <typename Comp>
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Comp* get_if(DinkyECS::Entity entity) {
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EntityMap &map = entity_map_for<Comp>();
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auto &storage = component_storage_for<Comp>();
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if(map.contains(entity)) {
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auto index = map.at(entity);
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return &storage.data[index];
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} else {
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return nullptr;
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}
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}
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};
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} // namespace DinkyECS
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