First cut of pulling out the relevant parts of my original game to make a little framework.
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6a0c9e8d46
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61
assets/palette.json
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61
assets/palette.json
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{
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"color": {
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"transparent": [100, 100, 100, 100],
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"BAD": [255, 0, 0]
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},
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"gui/theme": {
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"black": [0, 0, 0, 255],
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"dark_dark": [10, 10, 10, 255],
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"dark_mid": [30, 30, 30, 255],
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"dark_light": [60, 60, 60, 255],
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"mid": [100, 100, 100, 255],
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"light_dark": [150, 150, 150, 255],
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"light_mid": [200, 200, 200, 255],
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"light_light": [230, 230, 230, 255],
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"white": [255, 255, 255, 255],
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"fill_color": "gui/theme:dark_mid",
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"text_color": "gui/theme:light_light",
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"bg_color": "gui/theme:mid",
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"border_color": "gui/theme:dark_dark",
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"bg_color_dark": "gui/theme:black"
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},
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"map/theme": {
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"black": [0, 0, 0, 255],
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"dark_dark": [10, 10, 10, 255],
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"dark_mid": [30, 30, 30, 255],
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"dark_light": [60, 60, 60, 255],
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"mid": [100, 100, 100, 255],
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"light_dark": [150, 150, 150, 255],
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"light_mid": [200, 200, 200, 255],
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"light_light": [230, 230, 230, 255],
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"white": [255, 255, 255, 255]
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},
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"items/fg": {
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"flame": "map/theme:white",
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"potion": "map/theme:white"
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},
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"enemies/fg": {
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"player": "map/theme:white",
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"rat_giant": "map/theme:white"
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},
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"tiles/fg": {
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"floor_tile": "map/theme:mid",
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"wall_plain": "map/theme:dark_mid",
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"ceiling_black": "color:transparent"
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},
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"tiles/bg": {
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"floor_tile": "map/theme:dark_dark",
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"wall_plain": "map/theme:dark_dark",
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"ceiling_black": "color:transparent"
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},
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"devices/fg": {
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"stairs_down": [24, 205, 189],
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"dead_body": [32, 123, 164],
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"dead_body_lootable": [32, 123, 164]
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},
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"devices/bg": {
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"stairs_down": [24, 205, 189],
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"dead_body": [24, 205, 189],
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"dead_body_lootable": [24, 205, 189]
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}
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}
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