First cut of pulling out the relevant parts of my original game to make a little framework.
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assets/items.json
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32
assets/items.json
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{
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"TORCH_BAD": {
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"id": "TORCH_BAD",
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"name": "Crappy Torch",
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"description": "A torch that barely lights the way. You wonder if it'd be better to not see the person who murders you.",
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"inventory_count": 1,
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"components": [
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{"_type": "LightSource", "strength": 50, "radius": 2.5},
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{"_type": "Tile", "display": 3848,
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"foreground": "items/fg:flame",
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"background": "color:transparent"
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},
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{"_type": "Sprite", "name": "torch_horizontal_floor", "width": 256, "height": 256, "scale": 1.0},
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{"_type": "Sound", "attack": "pickup", "death": "blank"}
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]
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},
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"POTION_HEALING_SMALL": {
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"id": "POTION_HEALING_SMALL",
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"name": "Small Healing Potion",
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"description": "A small healing potion.",
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"inventory_count": 1,
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"components": [
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{"_type": "Tile", "display": 1003,
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"foreground": "items/fg:potion",
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"background": "color:transparent"
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},
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{"_type": "Curative", "hp": 20},
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{"_type": "Sprite", "name": "healing_potion_small", "width": 256, "height": 256, "scale": 1.0},
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{"_type": "Sound", "attack": "pickup", "death": "blank"}
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]
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}
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}
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