First cut of pulling out the relevant parts of my original game to make a little framework.
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6a0c9e8d46
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assets/enemies.json
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32
assets/enemies.json
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{
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"PLAYER_TILE": {
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"placement": "fixed",
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"components": [
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{"_type": "Tile", "display": 10733,
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"foreground": "enemies/fg:player",
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"background": "color:transparent"
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},
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{"_type": "Combat", "hp": 200, "max_hp": 200, "ap": 0, "max_ap": 12, "ap_delta": 6, "damage": 50, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "Collision", "has": true},
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{"_type": "EnemyConfig", "ai_script": "Host::actions", "ai_start_name": "Host::initial_state", "ai_goal_name": "Host::final_state"},
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{"_type": "Personality", "hearing_distance": 5, "tough": false},
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{"_type": "LightSource", "strength": 35, "radius": 2.0}
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]
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},
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"RAT_GIANT": {
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"components": [
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{"_type": "Tile", "display": 2220,
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"foreground": "enemies/fg:rat_giant",
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"background": "color:transparent"
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},
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{"_type": "Combat", "hp": 50, "max_hp": 50, "ap": 0, "max_ap": 12, "ap_delta": 6,"damage": 2, "dead": false},
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{"_type": "Collision", "has": true},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
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{"_type": "Personality", "hearing_distance": 5, "tough": false},
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{"_type": "Sprite", "name": "rat_with_sword", "scale": 1.0},
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{"_type": "Sound", "attack": "Small_Rat", "death": "Creature_Death_1"}
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]
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}
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}
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