First cut of pulling out the relevant parts of my original game to make a little framework.
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assets/config.json
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assets/config.json
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{
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"sounds": {
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"Sword_Hit_1": "assets/sounds/Creature_Sounds-Sword_Hit_1.ogg",
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"Evil_Eye_Sound_1": "assets/sounds/Creature_Sounds-Evil_Eye_Sound_1.ogg",
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"Evil_Eye_Sound_2": "assets/sounds/Creature_Sounds-Evil_Eye_Sound_2.ogg",
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"Giant_Voice_1": "assets/sounds/Creature_Sounds-Giant_Voice_1.ogg",
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"Medium_Rat": "assets/sounds/Creature_Sounds-Medium_Rat.ogg",
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"Ranger_1": "assets/sounds/Creature_Sounds-Ranger_1.ogg",
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"Small_Rat": "assets/sounds/Creature_Sounds-Small_Rat.ogg",
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"Spider_1": "assets/sounds/Creature_Sounds-Spider_1.ogg",
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"Spider_2": "assets/sounds/Creature_Sounds-Spider_2.ogg",
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"Sword_Hit_1": "assets/sounds/Creature_Sounds-Sword_Hit_1.ogg",
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"Sword_Hit_2": "assets/sounds/Creature_Sounds-Sword_Hit_2.ogg",
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"walk": "assets/sounds/Creature_Sounds-Walk.ogg",
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"Creature_Death_1": "assets/sounds/Creature_Sounds-Creature_Death_1.ogg",
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"Humanoid_Death_1": "assets/sounds/Creature_Sounds-Humanoid_Death_1.ogg",
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"Marmot_Scream_1": "assets/sounds/Creature_Sounds-Marmot_Scream_1.ogg",
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"blank": "assets/sounds/blank.ogg",
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"pickup": "assets/sounds/pickup.ogg",
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"ambient_1": "assets/sounds/ambient_1.ogg",
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"ui_click": "assets/sounds/ui_click.ogg",
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"ui_hover": "assets/sounds/ui_hover.ogg",
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"punch_cartoony": "assets/sounds/punch_cartoony.ogg",
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"electric_shock_01": "assets/sounds/electric_shock_01.ogg",
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"fireball_01": "assets/sounds/fireball_01.ogg",
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"hp_status_80": "assets/sounds/hp_status_80.ogg",
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"hp_status_60": "assets/sounds/hp_status_60.ogg",
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"hp_status_30": "assets/sounds/hp_status_30.ogg",
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"hp_status_10": "assets/sounds/hp_status_10.ogg",
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"hp_status_00": "assets/sounds/hp_status_00.ogg"
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},
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"sprites": {
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"rat_with_sword":
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{"path": "assets/sprites/rat_with_sword.png",
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"frame_width": 256,
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"frame_height": 256
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},
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"torch_crappy":
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{"path": "assets/items/torch_crappy.png",
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"frame_width": 256,
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"frame_height": 256
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},
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"torch_horizontal_floor":
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{"path": "assets/items/torch_horizontal_floor.png",
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"frame_width": 256,
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"frame_height": 256
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},
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"peasant_girl":
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{"path": "assets/sprites/peasant_girl_2.png",
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"frame_width": 256,
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"frame_height": 256
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},
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"healing_potion_small":
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{"path": "assets/items/healing_potion_small.png",
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"frame_width": 256,
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"frame_height": 256
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},
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"well_down":
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{"path": "assets/sprites/well_down.png",
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"frame_width": 256,
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"frame_height": 256
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},
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"dead_body":
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{"path": "assets/sprites/dead_body.png",
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"frame_width": 256,
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"frame_height": 256
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},
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"door_plain":
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{"path": "assets/doors/door_plain.png",
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"frame_width": 256,
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"frame_height": 256
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},
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"dead_body_lootable":
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{"path": "assets/sprites/dead_body_lootable.png",
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"frame_width": 256,
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"frame_height": 256
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},
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"peasant_girl":
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{"path": "assets/sprites/peasant_girl_2.png",
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"frame_width": 256,
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"frame_height": 256
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},
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"female_hand":
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{"path": "assets/hands/female_hand.png",
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"frame_width": 900,
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"frame_height": 600
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}
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},
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"worldgen": {
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"enemy_probability": 50,
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"device_probability": 10
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},
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"graphics": {
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"smooth_textures": false
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},
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"compass": {
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"N": 65514,
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"NE": 8663,
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"E": 8594,
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"SE": 8600,
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"S": 65516,
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"SW": 8665,
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"W": 8592,
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"NW": 8598
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},
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"theme": {
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"NOTE": "colors are in assets/palette.json",
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"padding": 3,
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"border_px": 1,
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"text_size": 20,
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"label_size": 20,
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"font_file_name": "assets/text.otf"
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},
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"player": {
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"hands": "female_hand"
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}
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}
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