First cut of pulling out the relevant parts of my original game to make a little framework.
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commit
6a0c9e8d46
177 changed files with 18197 additions and 0 deletions
163
assets/cameras.json
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163
assets/cameras.json
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{
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"scene": {
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"sheet": {
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"frames": 1,
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"frame_width": 1024,
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"frame_height": 768
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},
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"sequences": {
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"idle": {"frames": [0], "durations": [60] },
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"pan": {"frames": [0], "durations": [60] },
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"shake": {"frames": [0], "durations": [60] },
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"dolly": {"frames": [0], "durations": [60] },
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"bounce": {"frames": [0], "durations": [60] }
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},
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"transforms": {
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"pan": {
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"min_x": 0.0,
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"min_y": 0.0,
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"max_x": 0.0,
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"max_y": 0.0,
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"flipped": false,
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"scaled": false,
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"toggled": false,
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"looped": true,
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"easing": "linear",
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"relative": false,
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"motion": "move_slide"
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},
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"shake": {
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"min_x": -10.0,
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"min_y": -10.0,
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"max_x": 10.0,
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"max_y": 10.0,
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"flipped": false,
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"scaled": false,
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"toggled": false,
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"looped": true,
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"relative": true,
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"easing": "normal_dist",
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"motion": "move_shake"
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},
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"dolly": {
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"min_x": 0.8,
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"min_y": 0.8,
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"max_x": 1.0,
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"max_y": 1.0,
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"flipped": false,
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"scaled": false,
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"toggled": false,
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"looped": true,
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"easing": "sine",
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"relative": true,
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"motion": "move_rush"
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},
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"bounce": {
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"min_x": 0,
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"min_y": -20,
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"max_x": 0,
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"max_y": 0,
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"flipped": false,
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"scaled": false,
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"toggled": false,
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"looped": true,
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"relative": true,
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"easing": "in_out_back",
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"motion": "move_bounce"
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}
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},
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"forms": {
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"idle": ["idle", "idle"],
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"pan": ["pan", "pan"],
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"dolly": ["dolly", "dolly"],
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"shake": ["shake", "shake"],
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"bounce": ["bounce", "bounce"]
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},
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"sounds": {
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"idle": [],
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"pan": [],
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"dolly": [],
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"shake": [],
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"bounce": []
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}
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},
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"story": {
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"sheet": {
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"frames": 1,
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"frame_width": 1024,
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"frame_height": 768
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},
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"sequences": {},
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"transforms": {
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"pan": {
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"min_x": 0.0,
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"min_y": 0.0,
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"max_x": 0.0,
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"max_y": 0.0,
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"flipped": false,
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"scaled": false,
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"toggled": false,
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"looped": false,
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"easing": "linear",
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"relative": false,
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"motion": "move_slide"
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},
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"shake": {
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"min_x": -10.0,
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"min_y": -10.0,
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"max_x": 10.0,
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"max_y": 10.0,
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"flipped": false,
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"scaled": false,
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"toggled": false,
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"looped": false,
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"relative": true,
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"easing": "normal_dist",
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"motion": "move_shake"
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},
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"dolly": {
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"min_x": 0.8,
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"min_y": 0.8,
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"max_x": 1.0,
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"max_y": 1.0,
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"flipped": false,
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"scaled": false,
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"toggled": false,
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"looped": false,
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"easing": "sine",
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"relative": true,
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"motion": "move_rush"
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},
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"bounce": {
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"min_x": 0,
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"min_y": -20,
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"max_x": 0,
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"max_y": 0,
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"flipped": false,
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"scaled": false,
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"toggled": false,
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"looped": false,
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"relative": true,
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"easing": "in_out_back",
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"motion": "move_bounce"
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},
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"pause": {
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"min_x": 0,
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"min_y": 0,
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"max_x": 0,
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"max_y": 0,
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"flipped": false,
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"scaled": false,
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"toggled": false,
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"looped": false,
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"relative": false,
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"easing": "none",
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"motion": "move_none"
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}
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},
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"forms": {},
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"sounds": {
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"idle": []
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}
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}
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}
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