Setup for the transition scenes.

This commit is contained in:
Zed A. Shaw 2026-03-31 12:00:02 -04:00
parent 44e474b023
commit 66e2328ea8
6 changed files with 24 additions and 4 deletions

View file

@ -72,10 +72,7 @@ constexpr int INITIAL_MAP_H = 21;
constexpr float DEFAULT_ROTATE=0.5f;
// for the panels/renderer
constexpr wchar_t BG_TILE = L'';
constexpr wchar_t UI_BASE_CHAR = L'';
constexpr int BG_BOX_OFFSET=5;
constexpr const char *FONT_FILE_NAME="assets/text.otf";
constexpr const char *FONT_FILE_NAME="assets/text.ttf";
constexpr std::array<std::wstring, 8> COMPASS{
// L"E", L"SE", L"S", L"SW", L"W", L"NW", L"N", L"NE"

View file

@ -70,6 +70,7 @@ namespace components {
settings::Config items;
settings::Config tiles;
settings::Config devices;
settings::Config scenes;
};
struct Personality {

View file

@ -129,6 +129,7 @@ namespace GameDB {
settings::get("items"),
settings::get("tiles"),
settings::get("devices"),
settings::get("scenes"),
});
}
}