Had to bring back the static options so that meson actually builds it as static.
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parent
c14e244084
commit
514bfec0ea
2 changed files with 19 additions and 7 deletions
10
Makefile
10
Makefile
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@ -41,20 +41,20 @@ test: build
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run: build test
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ifeq '$(OS)' 'Windows_NT'
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powershell "cp ./builddir/zedcaster.exe ."
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./zedcaster
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powershell "cp ./builddir/under_the_dome.exe ."
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./under_the_dome
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else
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./builddir/zedcaster
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./builddir/under_the_dome
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endif
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debug: build
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gdb --nx -x .gdbinit --ex run --args builddir/runtests
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debug_run: build
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gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/zedcaster
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gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/under_the_dome
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debug_walk: build test
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gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/zedcaster t
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gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/under_the_dome t
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clean:
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meson compile --clean -C builddir
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16
meson.build
16
meson.build
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@ -1,5 +1,5 @@
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project('raycaster', 'cpp',
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project('under_the_dome', 'cpp',
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version: '0.1.0',
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default_options: [
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'cpp_std=c++23',
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@ -22,6 +22,14 @@ cc = meson.get_compiler('cpp')
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dependencies = []
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if build_machine.system() == 'windows'
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add_global_link_arguments(
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'-static-libgcc',
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'-static-libstdc++',
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'-static',
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'-flto',
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language: 'cpp',
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)
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sfml_main = subproject('sfml').get_variable('sfml_main_dep')
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opengl32 = cc.find_library('opengl32', required: true)
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winmm = cc.find_library('winmm', required: true)
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@ -33,6 +41,10 @@ if build_machine.system() == 'windows'
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exe_defaults += ['werror=true']
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elif build_machine.system() == 'darwin'
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add_global_link_arguments(
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language: 'cpp',
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)
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opengl = dependency('OpenGL')
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corefoundation = dependency('CoreFoundation')
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carbon = dependency('Carbon')
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@ -97,7 +109,7 @@ executable('runtests', sources + tests,
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override_options: exe_defaults,
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dependencies: dependencies + [catch2])
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executable('zedcaster',
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executable('under_the_dome',
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[ 'src/main.cpp' ],
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cpp_args: cpp_args,
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link_args: link_args,
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