Better repair kit icons and images, enemies no longer spawn in doors, death scene worked out mostly, and beak thing enemies.

This commit is contained in:
Zed A. Shaw 2026-04-05 02:19:31 -04:00
parent 21e8f4ce78
commit 455ea88989
9 changed files with 69 additions and 0 deletions

View file

@ -50,5 +50,30 @@
{"_type": "Personality", "hearing_distance": 5, "tough": false},
{"_type": "Sprite", "name": "spider_bot", "scale": 1.0}
]
},
"BEAK_THING": {
"components": [
{"_type": "Tile", "display": 2221,
"foreground": "enemies/fg:rat_giant",
"background": "color:transparent"
},
{"_type": "Combat", "max_hp": 100, "max_ap": 12,
"ap_delta": 6,"damage": 50, "attack_rating": 0.8, "toughness_rating": 0.2,
"body_parts": {
"head": 100,
"chest": 100,
"stomach": 100,
"right_arm": 100,
"left_arm": 100,
"right_leg": 100,
"left_leg": 100
}
},
{"_type": "Collision", "has": true},
{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
{"_type": "Personality", "hearing_distance": 10, "tough": true},
{"_type": "Sprite", "name": "beak_thing", "scale": 1.0}
]
}
}