You now receive damage to multiple body parts and can heal them all too.

This commit is contained in:
Zed A. Shaw 2026-03-30 23:53:38 -04:00
parent 1777a6bbf2
commit 360402cb3c
6 changed files with 61 additions and 23 deletions

View file

@ -107,11 +107,18 @@ namespace components {
};
struct Combat {
int ap_delta;
int max_ap;
int damage;
int max_hp=1;
int ap_delta=1;
int max_ap=1;
int damage=1;
std::unordered_map<std::string, int> body_parts{
{"head", 50},
{"head", 10},
{"chest", 10},
{"stomach", 10},
{"right_arm", 10},
{"left_arm", 10},
{"right_leg", 10},
{"left_leg", 10},
};
// everyone starts at 0 but ap_delta is added each round
@ -120,8 +127,9 @@ namespace components {
/* NOTE: This is used to _mark_ entities as dead, to detect ones that have just died. Don't make attack automatically set it.*/
bool dead = false;
bool less_than(int level);
int attack(Combat &target);
void hit_limb(int my_dmg);
void take_damage(int my_dmg);
bool is_dead();
bool almost_dead();
bool can_heal();
@ -162,7 +170,7 @@ namespace components {
ENROLL_COMPONENT(EnemyConfig, ai_script, ai_start_name, ai_goal_name);
ENROLL_COMPONENT(Personality, hearing_distance, tough);
ENROLL_COMPONENT(Motion, dx, dy, random);
ENROLL_COMPONENT(Combat, ap_delta, max_ap, damage, dead);
ENROLL_COMPONENT(Combat, max_hp, ap_delta, max_ap, damage, body_parts);
ENROLL_COMPONENT(Device, config, events);
ENROLL_COMPONENT(Storyboard, image, audio, layout, beats);
ENROLL_COMPONENT(Sound, attack, death);
@ -186,7 +194,7 @@ namespace components {
template <typename COMPONENT> void enroll(ComponentMap &m) {
m[NameOf<COMPONENT>::name] = [](DinkyECS::World& world, DinkyECS::Entity ent, nlohmann::json &j) {
COMPONENT c;
COMPONENT c{};
from_json(j, c);
world.set<COMPONENT>(ent, c);
};