Bring in some sounds and tweak the damage so it's not annoying.'

This commit is contained in:
Zed A. Shaw 2026-04-04 17:07:39 -04:00
parent 568171c4a2
commit 0f9777988d
8 changed files with 9 additions and 72 deletions

View file

@ -245,7 +245,7 @@ namespace gui {
case ATTACK: {
$main_ui.play_hands();
$main_ui.dirty();
sound::play("Sword_Hit_1");
sound::play("sword_hit_1");
$systems.runCombat(0);
run_systems();
$status_ui.update();

View file

@ -46,7 +46,7 @@ int main(int argc, char* argv[]) {
ai::init("ai");
GameDB::init();
cinematic::init();
sound::mute(true);
sound::mute(false);
sf::RenderWindow window(sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}), "Zed's Raycaster Thing");
window.setVerticalSyncEnabled(VSYNC);