Zed A. Shaw
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10ecf50bc0
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Use pointers for the stuff so it can lazy load.
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2025-04-21 23:44:12 -04:00 |
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Zed A. Shaw
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c47e688b0b
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Now working on the new SFML with better audio.
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2025-04-17 22:29:31 -04:00 |
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Zed A. Shaw
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2d81f900be
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Updated to use the latest libgit2 1.9.0 and GCC14.
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2025-04-16 23:44:22 -04:00 |
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Zed A. Shaw
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fff4e0fbee
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Now have a timer going with some fancy buttons. Next step a pomodoro time that counts down and if you don't finish your task in that time you take big damage.
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2024-09-24 18:01:51 -04:00 |
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Zed A. Shaw
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47c9cb719e
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I now have a start/stop button for the pomodoro timer.
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2024-09-24 17:26:39 -04:00 |
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Zed A. Shaw
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e1c667d816
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The images for my reactions to your bad code are now up. Went with a more 'pixel video' look than a pixel art hand drawn thing.
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2024-09-20 18:47:14 -04:00 |
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Zed A. Shaw
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581e5b4a60
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Simplify the color system by using a simple Values system for the dark to light.
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2024-09-19 11:44:34 -04:00 |
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Zed A. Shaw
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3cb4fcfeb5
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Stupid self-portrait for the game's 'bad guy'.
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2024-09-18 10:46:17 -04:00 |
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Zed A. Shaw
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37d28094ec
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Got some kind of jank button and mouse events coming in, now just need to connect them to the GUI to detect button presses and other interaction.
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2024-09-17 11:55:01 -04:00 |
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Zed A. Shaw
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56663b9052
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Better UI layout and actually tracking deaths.
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2024-09-16 18:19:54 -04:00 |
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Zed A. Shaw
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95cd84b09d
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Get the build fail to actually play and keep the building sound looping until the build is done.
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2024-09-16 17:24:02 -04:00 |
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Zed A. Shaw
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2035a6dd00
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DBC now works and has a test.
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2024-09-16 09:20:35 -04:00 |
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Zed A. Shaw
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c0ad0c8d23
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Rework the GUI so it uses SFMLBackend by moving the SoundQuip into SFMLBackend.
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2024-09-10 22:40:02 -04:00 |
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Zed A. Shaw
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152d4cf037
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A bit more source refactoring.
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2024-09-10 21:29:01 -04:00 |
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