Fix a bug where a failinb build that causes death would play both the death sound and build failed sound.

This commit is contained in:
Zed A. Shaw 2024-08-27 16:34:38 -04:00
parent e8163bbeaf
commit fee724e637
3 changed files with 9 additions and 4 deletions

View file

@ -37,7 +37,7 @@ class GUI {
int main_loop(GameEngine &game, std::function<bool()> runner);
void build_works();
void build_failed(const string &command);
void build_failed(bool play_sound, const string &command);
void you_died();
void building();
};