Cleanup the engine since I won't do the brainfuck thing, then fix up the log a bit.
This commit is contained in:
parent
8edb37ceb4
commit
fdb3f24377
6 changed files with 11 additions and 159 deletions
6
Makefile
6
Makefile
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@ -7,3 +7,9 @@ build:
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test:
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meson test -C builddir --suite turings_tarpit
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install: build test
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powershell "cp builddir/escape_turings_tarpit.exe ."
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run: install
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./escape_turings_tarpit.exe
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@ -66,12 +66,12 @@ void Builder::run_build() {
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string type = err[4].str();
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string message = err[5].str();
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string result = format("{:%FT%T},{},{},{},{},{}\n",
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string result = format("{:%FT%T},{},{},{},{},{}",
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fmt::localtime(tstamp), file_name,
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lnumber, col, type, message);
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stats_out << result;
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gui.output(format("\nHIT WITH {} @ {}:{}:{} {}", type, file_name, lnumber, col, message));
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gui.output(format("HIT WITH {} @ {}:{}:{} {}", type, file_name, lnumber, col, message));
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game.hit(type);
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@ -112,7 +112,7 @@ void Builder::run() {
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UpdateListener* listener = new UpdateListener(repo);
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dbc::check(listener != nullptr, "Failed to create listener.");
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gui.output(format("Watching directory {} for changes...\n", git_path));
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gui.output(format("Watching directory {} for changes...", git_path));
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efsw::WatchID wid = fileWatcher->addWatch(git_path, listener, true);
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int rc = gui.main_loop(game, [&] {
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117
game_engine.cpp
117
game_engine.cpp
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@ -59,120 +59,3 @@ void GameEngine::heal() {
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bool GameEngine::is_dead() {
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return hit_points <= 0;
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}
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Brainfucker::Brainfucker() {
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}
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/*
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* Just a jank way to use a counter to find
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* the previous matching brace rather than
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* using a stack. Should work for now.
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*/
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void Brainfucker::jump_forward() {
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int counter = 1;
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for(++ip; // when counter hits 0 we found it
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counter > 0 && ip < code.size();
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++ip)
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{
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char op = code.at(ip);
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if(op == '[') {
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// new branch so increment
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++counter;
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} else if(op == ']') {
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// close branch so decrement
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--counter;
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}
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}
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++ip; // need to go 1 after
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}
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/*
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* Same jank style of using a counter to
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* jump back.
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*/
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void Brainfucker::jump_backward() {
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int counter = 1;
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for(--ip; // when counter hits 0 we found it
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counter > 0 && ip > 0;
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--ip)
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{
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char op = code.at(ip);
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if(op == '[') {
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// close branch so decrement
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--counter;
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} else if(op == ']') {
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// new branch so increment
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++counter;
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}
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}
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}
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/*
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* Totally fragile but it seems to be working
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* enough to test the idea.
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*/
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void Brainfucker::run(int ticks) {
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while(ip >= 0 && ip < code.size() && ticks > 0) {
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char op = code.at(ip);
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switch(op) {
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case '>':
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++dp;
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break;
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case '<':
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--dp;
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break;
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case '+':
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data[dp] = data[dp] + 1;
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break;
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case '-':
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data[dp] = data[dp] - 1;
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break;
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case '.':
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out << (char)data.at(dp);
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break;
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case ',':
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print(ERROR, "Not implemented.\n");
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break;
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case '[': {
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// [ - if 0 jump to after ]
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if(data.at(dp) == 0) {
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jump_forward();
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}
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}
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break;
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case ']': {
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// ] if not 0 jump to after [
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if(data.at(dp) != 0) {
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jump_backward();
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}
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}
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break;
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default:
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print(ERROR, "Unknown operation {}\n", op);
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}
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--ticks;
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++ip; // not really used but do it anyway
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}
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}
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void Brainfucker::set_code(string &new_code) {
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code.assign(new_code);
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}
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void Brainfucker::reset() {
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dp=0;
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ip=0;
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code.erase();
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data.fill(0);
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}
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string Brainfucker::to_string() {
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return out.str();
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}
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@ -13,7 +13,7 @@ class GameEngine {
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map<string, int> damage_types{
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{"error", 4},
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{"warning", 1},
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{"note", 1},
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{"note", 0},
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};
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public:
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@ -24,7 +24,7 @@ void SFMLGui::ImGui_update() {
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SFML::Update(window, deltaClock.restart());
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SetNextWindowPos(ImVec2(0, 0));
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SetNextWindowSize(ImVec2(size.x, size.y / 2));
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SetNextWindowSize(ImVec2(size.x, size.y));
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Begin("Build Status", &window_active_out);
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@ -4,43 +4,6 @@
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using namespace fmt;
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TEST_CASE("basic brainfuck test", "[brainfuck]") {
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Brainfucker bf;
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string code{"+.>+.>+.>"};
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bf.set_code(code);
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bf.run(code.size());
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REQUIRE(bf.data[0] == 1);
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REQUIRE(bf.data[1] == 1);
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REQUIRE(bf.data[2] == 1);
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bf.reset();
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REQUIRE(bf.data[0] == 0);
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REQUIRE(bf.data[1] == 0);
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REQUIRE(bf.data[2] == 0);
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REQUIRE(bf.code.empty());
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}
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TEST_CASE("brainfuck loop test", "[brainfuck]") {
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Brainfucker bf;
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const string expected{"Hello World!\n"};
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// this is a hello world program from wikipedia
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// but at the end I rewind dp so I can analyze it
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string code{"++++++++[>++++[>++>+++>+++>+<<<<-]>+>+>->>+[<]<-]>>.>---.+++++++..+++.>>.<-.<.+++.------.--------.>>+.>++."};
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bf.set_code(code);
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// have it run a bunch of times
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bf.run(10000);
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string output = bf.to_string();
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REQUIRE(output == expected);
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}
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TEST_CASE("game engine can start and take hit", "[game_engine]") {
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// test fails on purpose right now
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GameEngine game{4};
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