Refactored into a class.
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2 changed files with 84 additions and 47 deletions
39
sfmlgui.hpp
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39
sfmlgui.hpp
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#pragma once
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#include <SFML/System.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Sprite.hpp>
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#include <SFML/Graphics/Font.hpp>
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constexpr int FPS=30;
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constexpr int X_DIM = 1920 / 2;
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constexpr int Y_DIM = 1080 / 2;
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class SFMLGui {
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sf::ContextSettings settings;
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sf::RenderWindow window;
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sf::Clock clock;
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sf::Clock deltaClock;
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sf::Sprite background;
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sf::Texture texture;
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bool window_active_out = false;
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bool show_build_log = false;
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int hit_points = 50;
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sf::Font font;
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public:
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SFMLGui();
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void startup();
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bool is_open();
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void shutdown();
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void handle_events();
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void update_entities();
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void write_text(sf::Vector2f position, const char *content);
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void ImGui_setup();
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void ImGui_update();
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void Window_update();
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};
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92
sfmltest.cpp
92
sfmltest.cpp
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@ -3,33 +3,22 @@
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include <fmt/core.h>
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#include <SFML/Graphics/Sprite.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/CircleShape.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include <SFML/System.hpp>
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#include <SFML/Audio.hpp>
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#include <SFML/Window/Event.hpp>
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#include "sfmlgui.hpp"
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using namespace ImGui;
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constexpr int FPS=30;
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constexpr int X_DIM = 1920 / 2;
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constexpr int Y_DIM = 1080 / 2;
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bool window_active_out = false;
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bool show_build_log = false;
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int hit_points = 50;
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sf::Font font;
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void ImGui_setup(sf::RenderWindow &window) {
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void SFMLGui::ImGui_setup() {
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bool res = SFML::Init(window);
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fmt::println("IMGUI returned {}", res);
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}
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void ImGui_update(sf::RenderWindow &window, sf::Clock &deltaClock) {
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void SFMLGui::ImGui_update() {
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sf::Vector2u size = window.getSize();
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SFML::Update(window, deltaClock.restart());
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@ -48,14 +37,14 @@ void ImGui_update(sf::RenderWindow &window, sf::Clock &deltaClock) {
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End();
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}
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void Window_update(sf::RenderWindow &window, sf::Sprite &background) {
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void SFMLGui::Window_update() {
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if(show_build_log) {
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SFML::Render(window);
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}
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window.display();
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}
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void Handle_events(sf::RenderWindow &window) {
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void SFMLGui::handle_events() {
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sf::Event event;
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// is this a main event loop
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@ -87,7 +76,8 @@ void Handle_events(sf::RenderWindow &window) {
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}
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}
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void write_text(sf::RenderWindow &window, const char *content, sf::Vector2f position) {
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void SFMLGui::write_text(sf::Vector2f position, const char *content) {
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// hp text
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sf::Text text;
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text.setFont(font);
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@ -98,18 +88,9 @@ void write_text(sf::RenderWindow &window, const char *content, sf::Vector2f posi
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window.draw(text);
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}
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void Update_entities(sf::RenderWindow &window, sf::Clock &clock, sf::Clock &deltaClock) {
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void SFMLGui::update_entities() {
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window.clear();
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sf::Texture texture;
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sf::Sprite background;
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// fake image here
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if(!texture.loadFromFile("./assets/turing_tarpit_main_screen.png")) {
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fmt::println("Error loading sprite!");
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}
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texture.setSmooth(true);
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background.setTexture(texture);
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background.setPosition(0, 0);
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window.draw(background);
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@ -119,48 +100,65 @@ void Update_entities(sf::RenderWindow &window, sf::Clock &clock, sf::Clock &delt
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window.draw(hp_bar);
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// hp text
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write_text(window, "100", {60, 363});
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write_text({60, 363}, "100");
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// rounds text
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write_text(window, "222", {305, 363});
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write_text({305, 363}, "222");
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// streaks text
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write_text(window, "333", {540, 363});
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write_text({540, 363}, "333");
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// deaths text
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write_text(window, "444", {757, 363});
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write_text({757, 363}, "444");
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if(show_build_log) {
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ImGui_update(window, deltaClock);
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ImGui_update();
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}
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Window_update(window, background);
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Window_update();
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show_build_log = window_active_out;
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}
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SFMLGui::SFMLGui() : window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings) {
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int main() {
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}
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void SFMLGui::startup() {
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fmt::print("Setting up a window for you...\n");
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sf::ContextSettings settings;
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settings.antialiasingLevel = 8;
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if(!font.loadFromFile("./assets/text.ttf")) {
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fmt::println("Cannot load font.");
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return 0;
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}
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sf::RenderWindow window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings);
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window.setPosition({.x=0,.y=0});
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window.setFramerateLimit(FPS);
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window.setVerticalSyncEnabled(true);
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ImGui_setup(window);
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ImGui_setup();
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sf::Clock deltaClock;
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sf::Clock clock;
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while (window.isOpen()) {
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Handle_events(window);
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// preparing for refactoring this into a class or struct for everything
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Update_entities(window, clock, deltaClock);
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show_build_log = window_active_out;
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// fake image here
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if(!texture.loadFromFile("./assets/turing_tarpit_main_screen.png")) {
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fmt::println("Error loading sprite!");
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}
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texture.setSmooth(true);
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background.setTexture(texture);
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}
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bool SFMLGui::is_open() {
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return window.isOpen();
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}
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void SFMLGui::shutdown() {
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SFML::Shutdown();
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}
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int main() {
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auto gui = SFMLGui();
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gui.startup();
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while (gui.is_open()) {
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gui.handle_events();
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gui.update_entities();
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}
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gui.shutdown();
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}
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