Shader is too fancy for Linux and the Makefile isn't good for Linux.

This commit is contained in:
Zed A. Shaw 2025-05-17 00:14:49 -04:00
parent 25c1c23128
commit f82db0c6cd
2 changed files with 42 additions and 14 deletions

View file

@ -6,6 +6,7 @@ uniform float u_mouse;
uniform float value = 0.2;
uniform bool is_error = false;
uniform int speedup = 1;
uniform int octaves = 8;
float random (in vec2 st) {
return fract(sin(dot(st.xy,
@ -29,7 +30,7 @@ float noise(in vec2 st) {
(d - b) * u.x * u.y;
}
float fbm(in vec2 st, int octaves=8) {
float fbm(in vec2 st) {
float v = 0.0;
float a = 0.5;
vec2 shift = vec2(100.0);