The std::async calls need a lock on them.
This commit is contained in:
parent
4b2ed2951e
commit
ea89e083dd
3 changed files with 9 additions and 3 deletions
|
@ -42,6 +42,7 @@ class Builder : DeadSimpleFSM<BuildState, BuildEvent> {
|
|||
string line = "";
|
||||
std::future<FILE *> build_fut;
|
||||
std::future<string> read_fut;
|
||||
std::mutex fsm_mutex;
|
||||
git_repository* repo = nullptr;
|
||||
|
||||
public:
|
||||
|
@ -49,6 +50,8 @@ class Builder : DeadSimpleFSM<BuildState, BuildEvent> {
|
|||
Builder(GUI &g, GameEngine &engine);
|
||||
|
||||
MatchResult parse_line(const string &line);
|
||||
string read_line(FILE *build_out, bool &done_out);
|
||||
FILE *start_command(string &build_cmd);
|
||||
|
||||
void event(BuildEvent ev) override {
|
||||
try {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue