Remove most of the image/sound managing stuff.
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parent
1be770d62d
commit
e78340a0cd
10 changed files with 34 additions and 110 deletions
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@ -8,6 +8,7 @@
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#include <nlohmann/json.hpp>
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#include "game_engine.hpp"
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#include <string>
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#include "textures.hpp"
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using std::string;
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@ -33,30 +34,16 @@ enum class Button {
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NONE, START, STOP
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};
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class SoundQuip {
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public:
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std::shared_ptr<sf::Sound> sound = nullptr;
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std::shared_ptr<sf::SoundBuffer> buffer = nullptr;
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bool initialized;
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SoundQuip() {};
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void load(nlohmann::json &data, const char *file_key, bool loop=false);
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void play();
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void stop();
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};
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class SFMLBackend {
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sf::ContextSettings settings;
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sf::RenderWindow window;
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std::shared_ptr<sf::Sprite> face_sprite = nullptr;
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std::shared_ptr<sf::Texture> face_texture = nullptr;
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std::chrono::time_point<std::chrono::system_clock> clock_start;
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Button buttons = Button::STOP;
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int hit_points = 50;
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sf::Font font;
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GameEngine &game;
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std::vector<string> log;
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GameEngine &game;
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textures::SpriteTexture current_face;
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public:
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SFMLBackend(GameEngine &g);
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@ -69,7 +56,7 @@ public:
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bool is_open();
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void shutdown();
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void change_face(const string name);
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void change_face(const string& name);
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void handle_events();
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void update_entities();
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void update_log(std::vector<string> &lines);
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